Tuesday, November 18, 2014

Converting between editions of Runequest

There are many different editions of Runequest. I started playing Runequest back in high school. The GM used a combination of Chaosium's 2nd edition and Avalon Hill's 3rd edition. I didn't realize this till I purchased the Avalon Hill rules myself. I tried to run a Runequest game using the same combination of 2nd and 3rd edition a few years ago. It didn't work for me or my players. I didn't try and run Runequest again until years later. I purchased the Mongoose Runequest II rulebook at a convention. I liked what they had done with the system so I started up a campaign. I have a page for it over on Epic Words.

Mongoose Runequest II (RQ2) uses slightly different stats from original Runequest.  Here are my notes on how I convert between the systems. RQ2 and Runequest 6 use similar stats so these conversion notes should work for RQ 6 as well.

I don't get detailed with my conversions. I convert the combat statistics and magic. Anything else can be done on the fly.  If an NPC has a skill that doesn't exist in the new system, simply give them an equivalent skill.

Converting Combat Stats
The base stats of STR, CON, SIZ, INT, POW, DEX, and CHA all remain the same.  Use these stats to compute the creatures Combat Actions, Damage Modifier and Strike Rank according to the tables in the RQ2 rulebook. Armor, hit points, and locations hit points all remain the same.

Original Runequest had a separate skill for each weapon. RQ2 uses combat styles. The creatures highest combat skill can be their combat style.

The Evade skill replaces Defense. I use DEX x3 for a starting Evade and then adjust it up or down.

The Brawn, Resilience, and Persistence skills replace the function of the resistance table. Brawn is used for contests of STR. Resilience resists physical hazards like poison and disease. Persistence is for defending against magic. I use STR x 3 for Brawn, Con x 3 for Endurance and, Pow x 3 for Willpower.  I adjust these up or down slightly depending on the type of NPC.

Converting Magic
Magic is more difficult. There are many types of magic in Runequest. For common magic, I don't convert the spells directly. I give the NPC a common magic skill of Pow x 3 and use the spells as written in RQ2. There are a few spells that don't exist in RQ2. I simply ignore it or swap it for a different spell.

Divine Magic relies on the Lore and Pact Skills. For a one shot NPC, I don't worry about the Pact skill. I use INT X3 for the Lore skill. If the NPC is a priest or a runelord, I would build them from scratch as a new NPC rather than try to convert them. 

I don't know of any original Runequest supplements that have a sorcerer or dragon mystic. If you need to convert one, I would build them up as a new NPC.

Friday, November 14, 2014

In the Grim Darkness of the 41st Millenium there is only Grim Darkness

I've been playing 40k for as long as I've been playing D&D. I saw the Rogue Trader book at a game store in 1987. I begged my parents to buy it for me. I got it the book for Christmas that year.  They did and it was all over after that.  I've played every edition of 40k. I now own 5 armies: Orks, Tyranids, Space Marines, Chaos Space Marines, and Eldar. The Orks are my favorite. That army is so large it should probably counts as two.

Back in 2008, my brother, who lives in Oklahoma, and I were playing a game of 40k. We started talking about getting all the Oklahoma and Texas 40k players we knew and play a big 40k game.  I suggested I host a tournament!  And so we did.

Yes that does say "fist" instead of first. Eight people showed up to battle it out over two days.  Everyone had a blast!  So we did it again!
  And Again!
And Again! 

In 2013 we moved it to February, with everyone having kids it was too close to the holidays.

 And now we've been doing it for 6 years. I didn't think it would last this long, but it's the reason we all still play 40k.  Everyone spends all year working on their armies and playing in order to prep for the tourney.  The tourney is a mini-convention now.  Everyone arrives on Friday and we play RPGs or boardgames all day. On Saturday, we play 40k all day and then  more boardgames that night. On Sunday the final two games of 40k are played and everyone packs up and heads home.  A lot of beer is involved.

At some point it grew from 8 people to 10 people, with a few players coming from even further away than Oklahoma. Some players suggested that we might have to move the tourney to a game store if it got too much bigger.  I reminded them that a game store would probably frown on the coolers of beer and multiple bottles of whiskey that go along with our tourney.

This years tourney is already set and I'm planning to playtest my Thundarr DCC game on anyone who shows up on Friday!

Wednesday, November 12, 2014

Bundle of Holding Old School Revival +2

Have you seen this weeks Bundle of Holding?    All kinds of cool OSR retro gaming stuff in the bag!   I snapped it up right away.  The Labyrinth Lord books and Dyson's Delves are worth the price alone.  I haven't had a chance to look through it all yet but the Lesserton and Mor sandbox looks nifty.   Check it out!