Monday, August 31, 2015

#RPGaDay Days 28 - 31

Day 28-Favorite game you no longer play. I love weird west settings. Deadlands, with its combination of old west, steampunk, magic, and Cthulhu is just about perfect. I played Savage Deadlands at Gencon this year. Playing again reminded me how cool the setting is. I've run 3 campaigns using classic Deadlands. I've been meaning to start a new one using the Savage Worlds version for a while. There's so many good games and so little time.

Day 29-Favorite RPG Website/Blog I read a lot of blogs. I mean A LOT.  Dispatches from Kickassistan is the only blog that I keep up with that I went back and read all the old entries as well. It's a fine piece of work written by blogger, podcaster, and zine author +Adam Muszkiewicz. Highly recommended.

Day 30-Favorite RPG Playing Celebrity Felicia Day is the new media mogul behind the Guild and Geek and Sundry. She's also a roleplayer, and not just from video games. Geek and Sundry could easily leave out the niche of RPGs and concentrate and things with much larger audiences, but they don't. They even had their own booth at Gencon this year right next to Green Ronin.

Day 31 Favorite Non-RPG thing to come out of RPGing. What I'm doing right now, connecting with the RPG community. I've been playing RPGs since I was 10 years old. Only recently did I start participating in the RPG community by blogging, going to conventions, chatting with folks online and writing original content. It all started with NTRPGcon, then this year I took the plunge and went to Gencon. Next year I'm headed to GaryCon. I can't wait!

Saturday, August 29, 2015

The War Rig for DCC

The War Rig
 Custom built truck/trailer

 Init 0; Atk rundown +7 melee (2d12+Ram); AC 20; HD 9d16 Cab, 9d10 for trailer ; Speed Level cruise 4/ max 6; Act 1d20; SV Fort +6, Ref -3, Will NA.Fuel Tank 1d30; Guzzle 8.

Basic Traits: Power Hauler, Extra Cargo x80 (Trailer has up to four traits of its own)
Additional Traits: Armored; Big Tank, Nitrous tank, Ram plate, Rugged

Reserve Tank: If the reserve tank is attached the War Rig's cruise and max speed drop by one but it gains an extra 1d8 fuel tank.

Defenders perch: The War rig has two armored perches for defenders on the front and rear of the trailer. Anyone in the perches receives the full benefit of the War Rig's AC.

A War Rig gains additional abilities when driven by a Petrol Head.
Kill Switch: A Petrol Head may set the kill switch so only those knowing the proper procedure can run the War Rig.
Tough as Nails:A Petrol Head may burn luck to keep the War Rig moving after it has dropped to zero hp. The luck must be burnt every time the War Rig is hit after it drops to zero hp. As soon as the battle is over the War Rig must stop and be repaired.
Weapons Stash:There are small knives and guns hidden everywhere on the War Rig. A Petrol head may burn a point of luck to acquire either a knife or small firearm.

Petrol Heads and Vehicle rules can be found in Crawling Under a Broken Moon issue #6.

Thursday, August 27, 2015

RPGaDay Days 25-27

Day 25 - Favorite Revolutionary game mechanic  The Deed die in Dungeon Crawl Classics. In DCC, the fighter (and dwarf) don't have a fixed number for their attack bonus. Instead they roll an extra die along with the D20. Before rolling, the player can declare a "Mighty Deed" such as tripping, shield bashing, bull rushing, disarming, etc.  If the player both hits and rolls at least a 3 on their Deed die then the deed succeeds. I love how this mechanic takes every combat maneuver and feat and rolls it up one one simple mechanic. It also encourages player creativity!

Day 26- Favorite Inspiration for your game. Does stealing from novels count as inspiration? I've taken scenes from The Expanse novels and used them in my Edge of the Empire game. The bad guys from the Hiero novels have put in an appearance and the entire Laundry Files series is literally a source book for Call of Cthulhu. Bob Howard just can't catch a break.

Day 27 - Favorite Idea for merging two games into one. This is all I did back in high school and college. I had a post-Apocalypse campaign that combined Aftermath, Runequest, and Call of Cthulhu. That didn't work out to well. I didn't really think through the implications of Runequest battle magic combined with guns. It was fun the few times we played though. My longest running combo was AD&D and Rolemaster. I was bored of the AD&D combat system, so I forklifted Rolemaster's with all it's lovely charts and crit tables. It worked surprisingly well. We played through some of the most famous AD&D dungeons, Temple of Elemental Evil and Ruins of Undermountain. the players still talk about it today.