Wednesday, February 25, 2015

Dark Heresy Debriefing


I wrote this "in-character" message to my Dark Heresy Players after their last few missions. Despite my grousing about the Dark Heresy rules, I like the setting quite a bit.  Slight spoilers for a few of the published Dark Heresy adventures.
+++++EYESONLYEYESONLYEYESONLY+++++++
Encryption Level Theta

Transcript of Throne Agent debriefing by Inquisitor Globus Vaarack 

Transcript Begins

"I sent you on a simple mission to recover and investigate an artifact on Barasapine. In this course of your investigation you AWOKE A TITAN which proceeded to destroy much of the city of Kephistron Altis! You report that this all occurred during a battle with a Greater Daemon of the ruinous powers. Then you send an astropathic communique to me saying you have vital eyes-only information to share. I dispatched a Rouge Trader vessel to retrieve you. On it's return trip this vessel was destroyed along with an Ecclesiarchy battle barge. It is unclear at this time whether these two ships were enaged in a battle or were destroyed by an outside force. What is known is that you and the remaining crews of both ships crashed on the Agri-world of Secticus IV. On Secticus IV, you encountered a xeno-form (XREF: NECRON) previously unknown is this sector. By rallying the remaining crews and the colonists, your cadre managed to fight off the xenos and send a distress call.  (XREF Deathwatch kill team dispatched to Secticus IV) A nearby Ecclesiarchy ship responded and again you reported to me that you were en-route to Scintilla. 
This ship never reached Scintilla. I assumed you and you cadre were lost. Months later, you turn up on Quaddis claiming you had been captured by the Beast House. On Quaddis, you witnessed the death of Inquisitor Karkalla and terminated an attempt by the Pilgrims of Hayte to take control of the Haarlock legacy.  When you contacted me from Quaddis, I wasn't taking any chances, which is why I am here now.
The information you have brought me is very troubling.  If Arch-Cardinal Ignato is a heretic, it could mean sector-wide unrest.  Also, your discoveries on Quadddis point to the return of  Haarlock himself.  That old devil coming out of hiding may be worse than anything else you've discovered. 

My question for you now is  Where do you go from here?  After Harlock or Ignato?"

Wednesday, February 18, 2015

Post Apocalypse Adventures for DCC

For my Thundarr campaign I use all kinds of sources for adventures.  +Tim Snider released the final version of his Thundarr setting for Mutant Future last week. (For Free!) His book includes a number of adventures set in Thundarr's world. Tim's other books, One Year in the Savage Afterworld, the Deviant Database, and the Deviant Database 2.0 are also invaluable when running a PA game. My favorite is One Year. It's a post-apocalyptic "Book of Lairs." A little conversion work is needed to use them with DCC. +Jeremy Deram's DCC Monster Helper  is a good place to start when converting from Mutant Future to DCC.

Crawling under a Broken Moon is my go-to resource for DCC post apocalypse games. For adventures, Issue #2 has an adventure centered around the Cyber Hive. Issue #3 has a funnel for zero-level characters.

The Crawljammer zine is also an excellent source of material for a science fantasy game.  Almost every issue has an adventure or adventure seed. 

There are a number of adventures written for DCC that include science fantasy elements.  Frozen in Time and Peril on the Purple Planet can both be used in a PA setting. If you like re-skinning adventures, almost any of the published DCC adventures can be used. I plan to use The Emerald Enchanter and the Pulp Weird Encounters in my PA game.

Going back to the D&D 3.5 DCC adventures, DCC #36 Talons of the Horned King and DCC #50 Vault of the Iron Overlord have science fantasy elements. Both couild be adapted to a PA setting.  +Daniel Bishop wrote a great article on how he converts the older DCC adventures to DCC RPG.

Paizo published an entire science fantasy style adventure path for the Pathfinder RPG called Iron Gods. With some conversion work, these could be a great set of adventures for a post apocalyptic campaign. I plan to do a review of the entire adventure path in the future. In my quick read-thru, I noticed that they reference a lot of other published Pathfinder books like the Technology Guide and the Pathfinder Bestiaries.  Without those books the adventures take a little extra conversion work. I can't fault Paizo for their support of the adventure path though. There are flip mats, counters, and even novels that tie-in to the setting. 


Thursday, February 12, 2015

Ghost Tower of Inverness Pre-Gens for S&W

Just about a year ago I made my first foray into running a game of Swords and Wizardry. I had a chance to run a one shot for some friends and I wanted to use a classic AD&D adventure. Ghost Tower of Inverness has always been one of my favorites, so I converted it for S&W.  And by  "converted", I mean I ran it exactly as written.  I did have to convert the pre-genrated characters in the adventure. S&W characters aren't the same as AD&D. I didn't want to confuse my players by converting them on the fly, so I wrote up the pre-gens from the back of the adventure.  Here they are if you would like to use them in your S&W game.

Swords and Wizardry characters for Ghost Tower of Inverness.