Monday, June 29, 2015

Beastmen and Yucky Frogs


I run a once a month Swords and Wizardry game for some friends. They are about to enter the first dungeon level of the Temple of Elemental Evil. There are a lot of repeated monsters on that level, Gnolls and Ghouls mostly. I wanted it to be more interesting so I  grabbed my brand new PDF of the Monster Alphabet and changed all the gnolls to beast men. I also used a few things from the beast men table in Sailors on the Starless Sea. Here's what I came up with. Feel free to use them in one of your games. 


1 - Human with over sized hanging jowls that drip ichor, tiny pinholes for eyes
2- Man-bear
3- Rhino-man
4- Dwarf with a hunched back with a Ram's head growing out of the hunch. 
5- Human with a flapping wet mess instead of a mouth
6- Octopus head
7-  Head of a fly
8 - Ram's head
9-  Elf with a Horned viper head sprouts from the middle of its back 
10 - Leopard spots with a Komodo Dragon Head
11 - Black Mamba head, can teleport
12 - Jackal head
13 - Razor sharp alabaster swan wings and a caribou head
14 - Water Buffalo Head ; breath weapon of angry bees
15- Halfling with a drooping vulture neck
16 - Hyena head with a psy blast that does 1d8 damage
17 - Ant head with rhino horns
18 - Human head/body with ostrich legs 
19 - Frilled lizard head
20 - Gecko head
21 - Scarab beetle head - can speak a power word that ends a single spell or spell effect
22 - Stag beetle head
23 - Wolf head with a tentacled tail that ends in a clawed hand. 
24 - Moose head with 2 sets of wings. One is brightly plumed exotic bird wings, the other is expansive pterodactyl wings. 
I also took about half the Ghouls/Ghasts on that level and replaced them with Tsathar (frog-men.) That wasn't weird enough though, so I used Y is for Yuck and S is for Sorcery to spice them up. 



Regular Sathar modified by Y is for Yuck
1- pukes up stomach to attack
2- conjoined with the dessicated husk of a twin
3- covered in blisters and boils save vs disease
4- smeared in excrement
5- filled with festering wounds and chunks of rotting meat sv vs disease
6- covered in thick mucus
7 - attempts to implant an egg in victims eye
8 -  projectile acid vomit
9 - camouflaged with dead bodies
10 - carry bags of offal and trash
11 - covered in mucas
12 - vomits up its own stomach



Tsather Scrouge modified with S is for Sorcery
1- moves with blinding speed, extra attack per round
2- turns invisible 1d3 rounds
3- shapeshifts into giant spider
4- turns in to type 1 demon (Vrock)






Tuesday, June 23, 2015

One year tuned to Channel Zero

One year ago today, I launched this blog with an inauspicious entry, followed up by my first real entry two days later. Since then I've made 66 posts and racked up roughly 51,000 unique page views.  Not bad for a little blog about RPGs. My goal was to post at least once a week. I didn't quite make that even though I had more than 52 posts in a year. Here's to another year! Thanks for reading!

Friday, June 19, 2015

Campaign Update

I'm currently running four different campaigns. A few folks I spoke to at NTRPG con seemed surprised that I ran so many. I don't think so. The four campaigns work about to be about 4-6 sessions a month. Personally, I'd like to fit in a few more, but those pesky things like "work" and "kids" come up. 

I run two games of Swords and Wizardry, both set in Greyhawk. One is with my regular group that has been together for over ten years. The characters are level 4-5. They recently completed the Lost City of Barakus, and have hooks leading to The Ghost Tower of Inverness, White Plume Mountain, and Lost Caverns of Tsjocanth. Where will they go? (FYI, you can't get those last two in PDF as far as I know. WOTC reprinted them in a hardback not long ago.)

The second group, which has some overlap with the first, started when some friends asked if I would run a monthly D&D game for them. Of course, I agreed. They started out in the Village of Hommlet. Now they are all about level 3 now and poking around outside the Temple of Elemental Evil.

I also run two online games. I started a Dark Heresy game almost 2 years ago with a group of friends who I play 40k with. There were 7 people in the game, and scheduling started becoming difficult. The Dark Heresy system was also becoming a problem with that many players. We had a 3 hour combat that lasted over 30 rounds. Some of the characters ran out of ammo. I deicded to split the group in two. One group continued with Dark Heresy, the other group decided to go with DCC.

The Dark Heresy campaign is nearing it's climatic end. The characters are in the middle of Dead Stars, the last Haarlok trilogy adventure, and approaching Ascension level. Playing once a month, we  will probably take the rest of this year to finish. I suggested that we start a Rogue Trader game next and everyone seemed excited about that idea.

In the DCC game, the characters are all level 2. They recently raided the home of the Emerald Enchanter and are about to come face to face with him again, in the Emerald Enchanter Strike Back. I'm not sure where they will go next. There are so many good DCC adventures. I run the game as an episodic semi-sandbox. I give them leads to a few different adventures and let them choose where to go. I think The God Seed Awakens may play a part.  +Paul Wolfe writes weird stuff.
I like weird.