Spider Goat: Init +2; Atk Gore +4 melee (2d4+poison) , Kick +4 melee (2d6), Bite +4 Melee (1d4); Web +4 Ranged (no damage see below) ( AC 13; HD 4d8; MV 40’; Act 1d20 Fort:+2 Ref:+4 Will:0
SP: Horn is poisoned DC 12 Fort Save or Paralyzed for 1d6 rounds. If hit by web must make a DC 12 STR or AGI check to escape.
(The Spider Goat, Mutant Future, and the picture above are copyright Goblinoid Games.)
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