Sunday, January 25, 2015

The Spidergoat for DCC

The Spider Goat is such a cool monster. I'm going to use it in my DCC Post-Apocalypse game. I converted it over to DCC.  The hardest part was coming up with how to do the web.  As near as I can tell the rules for webs are different for almost every monster that has one.  I'm also not sure about the saves but I figure they are close enough. Comments and suggestions, as always, are welcome. 


Spider Goat: Init +2; Atk Gore  +4 melee (2d4+poison) , Kick +4 melee (2d6), Bite +4 Melee (1d4); Web +4 Ranged (no damage see below) ( AC 13; HD 4d8; MV 40’; Act 1d20 Fort:+2 Ref:+4  Will:0 
SP: Horn is poisoned DC 12 Fort Save or Paralyzed for 1d6 rounds.  If hit by web must make a DC 12 STR or AGI check to escape. 

(The Spider Goat, Mutant Future, and the picture above are copyright Goblinoid Games.)