Monday, June 13, 2016

Kill Team NPCs : Servitors


Servitors are used as shock troops starship battles. The servitors are teleported or shot over to an enemy ship using a boarding torpedo. Then they wreak havoc on the hapless crew. The Adeptus Mechanicus also use servitors as guards for secure facilities and prisons. There are a few different versions of combat servitors. The Lathe Worlds book has some that are quite powerful, the adventure Broken Chains has a different version, and the Dark Heresy 2E book has the combat servitor.  Just for fun I'll do all 3.


Combat Servitor (Dark Heresy 2E pg 396)
Weapon Style:45
Dodge:25
Endurance:60
Willpower:30
Dex:12
Wounds:16
Armor:10
Weapon:
Heavy Stubber RoF -/-/8 Dam:1d10+4 Pen:3
Chainaxe Dam: 1d10+10 (Tearing)  (Or 1d10+4+1d6) Pen 2

Talents/Traits:
Crushing Blow (Deals extra melee damage, already figured it)
Auto-stabilised - Counts as braced
Dark-sight - Sees in the dark.
 Machine (4)- Is a machine, Adds extra armor
 Mind Lock - Pass WP test or be stunned if actions fall outside it's programming
Unnatural Strength (2) - Stronger Figured in above.
Unnatural Toughness (2) - Tougher, figured in to armor.



Murder Servitor (Black Crusade - Broken Chains Adventure)
Weapon Style:50
Dodge:30
Endurance:40
Willpower:30
Dex:13
Wounds:10
Armor:10
Weapon:
Murder Blades 1d10+5 Pen 4
Talents/Traits:
Razor Weapons : If an 8 or higher is rolled on damage then double Pen to 8.
Mind Lock - Pass WP test or be stunned if actions fall outside it's programming

Sheol-Pattern Murder Servitor (Lathe Worlds Pg 119)
Weapon Style:60 (Includes Two-Weapon fighting)
Dodge:45
Endurance:60
Willpower:45
Dex:14 (18)
Wounds:14
Armor:13
Weapons: 
Murder Blades 1d10+10 Pen 2
Viscertor 1d10+14 Pen 2 (Tearing)
Bio-Solvent Jet  S/-/- 1d10+4 Pen 2 Shot:8 (Flamer, Toxic)
Talents/Traits:
Ambidextrous/Two-Weapon Fighting (included in Weapon style)
Crippling Strike - Called shot to disable a limb.
Crushing Blow - Included above
Frenzy  - +10 to Hit but cannot dodge or parry.
Lightning reflexes - Counts Dex as 18 for initiative
Step Aside - Can dodge twice per round
Swift Attack - Attack Twice (Under half = two hits)