Wednesday, February 8, 2017
Starship Combat in Kill Team Part 2 Crew Actions
During a ship combat the characters may make extended actions. Each character who did not perform a firing action or maneuver action may take one of these actions instead.
Gain information about surrounding area and detect hidden ships. Can also be used to scan an enemy ship to see its components.
Perception + Detection
Aid Machine Spirit
Add +5/+10/+15 to detection or maneuverability for one round.
Repairs one damaged component.
Take 1d5-level of success rounds.
Hit and Run Attack
Pilot Voidship - enemy turret rating to get in position.
Opposed command check vs enemy captain.
Roll 1d5 on crit chart on a success.
One point of hull damage for each level of success.
Stop all communication to and from a ship.
+10 to command rolls to defend against hit and run attacks
+5 for every additional level of success.
Put your back into it!
Intimidate or Charm
+5 to Attacks, repairs, or put out one fire.
+10 on a special result.
Restore one NPC crew member to action.