Name: Domongart Personality Traits:
Age: 20 Trait Score
Year: Kind +2
Gender: Male Introverted +2
House: Bjornaer Spontaneous -3
Covenant:
Player: Bill Decrepitude points: 0
Descriptions:
Reputations:
Type/Target Score
Violent +2
Characteristics:
Orig Curr Spec Abilities:
Int 2 2 Abilitiy Specialty Score Exp
Per 2 2 Dodge when surprised 3
Penetration Animal 3
Str 2 2 Finesse Rego 2
Sta 3 3 Alertness ambushes 2
Animal Ken wolves 1
Pre -2 -2
Com -3 1 Verditius Magic Creo 2
Certamen Creo 2
Dex 2 3 Parma Magica Perdo 4
Qui 1 2 Survival woodlands 1
Concentration ignoring sounds 2
Conf 3 Stealth forest 2
Siz -1 Staff wild melees 2
Virtues: Hermes History 2
Score Description Hermes Lore 2
+2 Heart Beast (wolf) Magic Theory 5
+2 Magical Animal Companion Speak Own 4
(wolf) Speak Latin 4
+1 Good Characteristic (Com = 1) Scribe Latin 3
+1 Lithe (+1 Dex, Qui, -1 Siz, No Sign Language with Sithec 2
fresh or unhurt
wound/fatigue levels)
+1 Enduring Constitution (wound
and fatigue penalties -1)
+3 Highly Skilled (20 pts of skills)
Wolf Virtues: Body Levels:
+1 Tough (+3 to soak) Level Modifier
+1 Hardy Convalescence (+3 to Hurt 0 __x__
damage recovery rolls) Light Wounds 0 _____
Medium Wounds -2 _____
Flaws: Heavy Wounds -4 _____
Score Description Incapacitated --- _____
-2 Verditius Magic (must cast
formulaic with focus, Soak Total = Prot + Sta + Siz = 7
no bonus from spell foci,
verditius magic skill) Fatigue Levels:
-4 Demon plagued (Rage; +12 on Level Modifier
demon's penetration, Winded 0 __x__
Infernal Might 24+) Weary 0 _____
-3 Fury (mistreatment of animals) Tired -2 _____
-1 Black Sheep (Reputation of Dazed -4 _____
Violence +2) Unconscious --- _____
-2 Incompatible Arts (perdo animal)
Fatigue Total = Stm - Enc = 3
Weapons: Armor:
Weapon Init Atk Dfn Dam Rng Spc Str Type Prot Load
Brawl 2 (0) 3 (0) 3 (0) 1 (0) --- 0 --- Scale Cuirass 5 2
Staff 9 (5) 7 (2) 11 (7) 5 (4) --- 2 -2
Init = Qui + Weapon Skill + Weap
Init - Enc, Atk = (Dex or Per) + Weapon Skill + Atk Bonus, Dfn
= Qui + Weapon Skill + Weapon Def - Siz
Dam = (Str + Siz) or (Nothing) +
Weapon Dam, Rng = effective range of weapon,
Spc = open paces around you
for weapon use, Str = min Str for use
Equipment: Notes:
Load Item and Notes
0 Staff ___________________________________________________
2 Scale mail Cuirass ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
___________________________________________________
Total Load = 2 ___________________________________________________
Encumbrance (Enc) = Total Load - Str = 0 ___________________________________________________
Magic Arts:
Technique Score Exp Form Score Exp Form Score Exp
Creo 5 Animal 6 Ignem 4
Intellego 2 Aquam 5 Imaginem 4
Muto 2 Auram 2 Mentem 2
Perdo 5 Corporem 3 Terram 5
Rego 5 Herbam 1 Vim 5
Casting Spontaneous Spells = Int + Tech + Form - Enc Casting Formulaic Spells = Stm + Tech + Form - Enc
Divide by 2 if spending Fatigue
level, 5 if not Casting Ritual Spells = Formulaic Total +
Concentration
Magic Resistance = Parma Magica x 5 (+Form
and Bonuses) Targeting Roll = Perception + Finesse =
4
Concentration Roll = Intelligence +
Concentration = 4 Fast-Cast
Speed = Qui + Finesse - Enc = 4
Certamen = Int + Certamen + Tech +
Form = 4 + Tech + Form Basic Lab Total = Int + Magic Theory +
Tech + Form = 7 + Tech + Form
Maximum Vis Per Season = Magic Theory + Vim = 10
Spells:
Spell: Heat of the Searing Forge Form/Tech/Level: Cr / Ig / 10
Range: near / sight Duration: Inst Cast Total: 12
Target: Aim: Page: 215
Notes:
Spell: Spasms of the Uncontrolled Hand Form/Tech/Level: Re / Co / 5
Range: near / sight Duration: Inst Cast Total: 11
Target: Aim: Page: 210
Notes:
Spell: The Wound that Weeps Form/Tech/Level: Pe / Co / 15
Range: near / sight Duration: Inst Cast Total: 11
Target: Aim: Page: 210
Notes:
Spell: Mighty Torrent of Water Form/Tech/Level: Cr / Aq / 20
Range: spec Duration: spec Cast Total: 13
Target: Aim: Page: 200
Notes:
Spell: Thief of the Stolen Breath Form/Tech/Level: Pe / Au (Co) / 10
Range: near / sight Duration: Inst Cast Total: 11
Target: Aim: Page: 205
Notes:
Spell: Invisibility of the Standing Wizard Form/Tech/Level: Pe / Im / 15
Range: self / touch Duration: sun / year Cast Total: 12
Target: Aim: Page: 221
Notes:
Spell: Invocation of Weariness Form/Tech/Level: Pe / Co / 5
Range: near / sight Duration: Inst Cast Total: 11
Target: Aim: Page: 209
Notes:
Spell: Weaver's Trap of Webs Form/Tech/Level: Cr / An / 20
Range: near / sight Duration: sun / Inst Cast Total: 14
Target: Aim: Page: 196
Notes:
Spell: Pit of the Gaping Earth Form/Tech/Level: Pe / Te / 15
Range: near / sight Duration: Inst Cast Total: 13
Target: Aim: Page: 229
Notes:
Spell: Earth's Carbuncle Form/Tech/Level: Re (Mu) / Te / 5
Range: near / sight Duration: Inst Cast Total: 10
Target: Aim: +1 Page: 234
Notes:
Spell: Circular Ward against Demons Form/Tech/Level: Re / Vi / 20
Range: spec / ring Duration: Cast Total: 13
Target: Aim: Page: 234
Notes:
Domongart's story Domongart was born of hard-working, well-respected parents. The firstfew years of his life were uneventful, and early on in his life he grewcomfortable with the fact that he would some day marry and take over hisfather's position as leader of clan Colquhoun. He worked hard at beinggood at everything he did, and made his parents proud. As fate wouldhave it, however, his simple expectations of life were not to be. As his childhood progressed, Dom began to feel different. It was if hisawareness of the world transcended the perception of his fellowclansmen. He began to feel as if his full potential was unrealized, andthat something about him was going to change. This made himuncomfortable, and short-tempered. He began to spend more and more timealone, as other people made him nervous and irritable. One day, as Dom was walking through the countryside, trying to come toterms with his newfound senses, a demon appeared before him. Initiallyterrified, he turned and tried to flee. With lightening speed, thedemon was in front of him again. Once again Dom spun around and ran,and once again was intercepted. Realizing that he couldn't escape thevile beast, Dom stopped and prepared to fight. He knew that the odds ofhim being able to defeat this spawn of hell were slim, but he wasn'tabout to surrender without a battle. The demon did not attack, however,but instead began to taunt him. It spoke of Dom's feeling of hiddenpotential, which surprised Dom for he had never told a soul about hissuspicions. The demon began to talk of hell and of Dom's inevitableplace there among the ruling class. "We've been watching you," it said. "Join us, and you will feel the power that only those of Hell canpossess!" The demon continued to regale him with his potential future,and gradually it's voice began to take on a droning, buzzing quality.Dom felt his head spinning. He knew the demon represented utmost evil,and that the promises would come true at the cost of his very soul, butthe power of the beast was overwhelming him. As the demon droned on,Dom closed his eyes and fought to retain his sanity and his soul. He heard a new noise. When he opened his eyes, he saw a large wolfstanding just behind and to one side of the demon. The wolf looked athim, and he looked deep into her eyes. "The Evil is stealing yoursoul," the eyes seemed to say. "You have within you the power to breakfree. Reach deep and find the power!" Not knowing whether he had heardthe words or only felt them, Dom closed his eyes again. Heconcentrated, tried to shut out the buzz in his head that threatened tooverwhelm his sanity. He never could remember what happened next. In later years, he wouldrealize that he had most likely tapped into his innate magical ability,and spontaneously created the spell that he desperately needed. Withsudden realization of what was happening, the demon shrieked andattacked Dom, just as Dom's powerful raw energy spell coursed out of hisoutstretched hands. There was a huge explosion, and Dom was thrownbackwards and knocked unconscious. When he awoke, he was alone, andhurt. In his hand he discovered a long black wolf tooth. In awe of allthat had happened to him, he made his way painfully back to home. A couple of weeks later, having recovered from his wounds, Dom washelping a man and two other youths his own age build a stone wall.Hearing something behind him, Dom turned, and there sat the wolf, onceagain looking at him. As he took a step toward her, one of the otherboys shouted and threw a stone at the wolf, hitting her in the leg,causing her to yelp in pain and run off. Something inside Dom snapped,and he picked up a stick and began beating the boy senseless. When theolder man and the other boy tried to intervene, he began attacking them,too. Eventually, bruised and battered from the Dom's berserk assault,the three ran for their lives. Breathing heavily, Dom turned and proceeded in the direction the wolfhad taken. He found her not far away, licking a small cut in her leg.She sat and watched him as he tore off part of his shirt and bandaged itaround her leg. Standing up, Dom once again looked into her eyes."Come with me." He knew this time that the words were in his heart, nothis ears. "Become as me, and I will take you to one you knows you."Dom felt a stirring deep within him, and let the feeling spread to everypart of him. Suddenly, he was a wolf, and instead of shock, he waselated. He felt as if he was finally beginning to unravel the mysteriesof his existence. He knew his old life was older, and that his futurelay in a new direction. With a happy bark, he followed the wolf intohis new life. His new companion led him deep into a distant forest, to an old butwell-maintained house. The owner of the house did indeed know Dom forwhat he was, for the old man was an ancient Mage. The old Mage taughtDom for many years, helping him to acknowledge his power, teaching himhow to use it. Dom found that he could wield great power, but only whenhe was in contact with his icon, his black wolf tooth. He kept thetooth on a leather thong around his neck at all times. The old mage hadmany books of knowledge, and Dom studied them long and hard, trying tobetter master his newfound abilities. As Dom grew stronger in power andlearned more about the world, he remembered his encounter with thedemon. He realized that Hell had indeed taken an interest in him, andthat he had probably not seen the last of the demon. When Dom came back from gathering firewood one day, the house was gone.It hadn't disappeared; it had blown up. The only remnants were somecharred pieces of wood and a few twisted metal tools. His only guesswas that his master had tried some new spell that had gone awry, and hadsuffered the consequences. Heartbroken, he and his wolf companionheaded back into the world. As he left the forest, he chanced upon a man fighting off severalbandits. Dom was just about to join the fray and help the victim whenit became apparent that the man needed no help. His skill with thegreatsword was incredible. In only a few minutes, the swordsman hadkilled two of the bandits and chased off the rest. Turning and seeingDom, he assumed a defensive position. After assuring the swordsman that he was no threat, he asked his name.The swordsman pointed to a horrid scar on his throat, and shook hishead. Then he moved his hands about in a pattern that fascinated Dom.Dom asked if the man would care to travel with him, to which the mannodded his head and smiled. As time progressed, they became goodfriends, and Dom spent the next few months learning the sign languagethat was the man's only form of communication. Dom learned that theswordsman's name was Sithec, and he also learned all about Sithec'slife.
Name: Sithec Personality Traits:
Age: 25 Trait Score
Year: Friendly +1
Gender: Male Loyal +3
House: Cunning -2
Covenant: Trustworthy +3
Player: Bill
Decrepitude points: 0
Reputations: Descriptions:
Type/Target Score
Characteristics:
Orig Curr Spec Abilities:
Int 1 1 Abilitiy Specialty Score Exp
Per 1 1 Dodge slash 4
Search sounds 1
Str 3 3 Athletics long distance run 2
Sta 3 3 Alertness bodyguard 2
Climb trees 1
Pre -1 -1 Healer broken bones 2
Com -1 -1
Survival woodlands 2
Dex -2 3 Track humans 2
Qui -3 2 Brawl punching 2
Stealth forest 2
Conf 3 Greatsword bodyguard 5
Siz 0
Sign Language with Domongart 5
Virtues: Occult Lore 1
Score Description Fantastic Beast
+2 Knack (+4 to sword attacks) Lore dragonkind 2
+2 Superior Characteristic (Dex 3)
+2 Superior Characteristic (Qui 2)
+1 Good Armaments
Soak Total = Prot + Sta + Siz = 10
Body Levels:
Level Modifier
Unhurt 0 __x__
Hurt 0 _____
Light Wounds -1 _____
Medium Wounds -3 _____
Flaws: Heavy Wounds -5 _____
Score Description Incapacitated --- _____
-2 Mute
-2 Overconfident (belief in ability to Fatigue Levels:
defeat any foe) Level Modifier
-1 Orphan Fresh 0 __x__
-2 Tainted with evil Winded 0 _____
Weary -1 _____
Tired -3 _____
Dazed -5 _____
Unconscious --- _____
Fatigue Total = Stm - Enc = 2
Weapons: Armor:
Weapon Init Atk Dfn Dam Rng Spc Str Type Prot Load
Brawl 3 (0) 5 (0) 4 (0) 3 (0) --- 0 --- Ring Hauberk 7 3
Greatsword 11 (5) 15 (3) 12 (5) 14 (11) --- 3 1
Init = Qui + Weapon Skill + Weap
Init - Enc, Atk = (Dex or Per) + Weapon Skill + Atk Bonus + Knack, Dfn
= Qui + Weapon Skill + Weapon Def - Siz
Dam = (Str + Siz) or (Nothing) +
Weapon Dam, Rng = effective range of weapon,
Spc = open paces around you
for weapon use, Str = min Str for use
Equipment: Notes:
Load Item and Notes
1 Greatsword ___________________________________________________
3 Ring Mail Hauberk ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
__ ______________________________ ___________________________________________________
___________________________________________________
Total Load = 4 ___________________________________________________
Encumbrance (Enc) = Total Load - Str = 1 ___________________________________________________
Sithec's story Sithec's life took a turn for the worse when he was only a few days old. His evil mother was the high priestess of an evil, demon-worshippingcult. She had bore her son only as fodder for human sacrifice in herattempt to summon the object of her devotion into the physical realm.As she stood above the altar deep in the dark forest, surrounded by herfollowers and chanting the name of the demon she loved, a loneswordsman, Cennedig, came upon the nightmare scene, realized what wasabout to happen, and attacked. He had arrived a little too late,however, and Sithec's mother was able to drive the ritual dagger intoSithec's throat. Cennedig killed Sithec's mother, as well as killing or driving off therest of the cult members. He was a master swordsman, and had noproblems defeating the entire congregation. He grabbed Sithec, bundledhim up, and raced on his horse to a church that he knew nearby, where hehoped they would be able to save this innocent child. The druid there was able to keep the child from dying, but was not ableto remove his mother's taint of evil from him. No matter what path inlife he took, no matter how good he was, Sithec would have a vague auraof evil that would go with him to his grave. Also, the druid was notable to fully heal the damage that had been done to the baby's throat,and Sithec was unable to utter a sound. These curses were his mother'slegacy. Cennedig felt sorry for the poor orphan, and took him in, caring for himas he grew up. Cennedig and Sithec learned to communicate with eachother using an odd form of hand signals. Cennedig was a dragon slayer,and began teaching Sithec the art of the sword as he matured. Sithecwas a fast learner, and soon became quite good with a blade. He wasbest with the greatsword, and with this weapon in his hand, he wasalmost unbeatable in combat. His only downfall was that his belief inhis skills made him overconfident, and he never learned the value ofretreat. He always believed that his skills would prevail over any foe. Together, Cennedig and Sithec were an imposing team, traveling thecountryside quite extensively in search of their prey. They defeatedfour dragons together in as many years. Then came the fateful day whena misstep brought Cennedig into the open jaws of a particularly largedragon. While the dragon was distracted with maiming Cennedig, Sithecdealt the beast a deathblow. He was too late, however, and Cennedig waskilled. Sithec was heartbroken. The only things he had in the world were thearmor on his back and his greatsword, both gifts from his beloved fosterparent. In depression, he began to travel the land in search of hisdestiny. At some point in his travels, he was accosted by severalbandits. The knaves were no match for his steel, however, and he easilydrove them off. It was then that he met Domongart and his wolfcompanion, and over the course of the next few months, they became goodfriends. At some point, they heard a rumor that a covenant of Magi waslooking for new blood. Interested, they headed out.