Name: Skurk Sjaelsvarg Age : 20 Attributes : ============ Inteligence +5 Perception +1 Strength -2 Stamina +3 Presence +1 Communication 0 Dexterity -2 Quickness -1 Virtues : ========= Extra Arts +1 Cyclic Magic +4 (Highs in Winter and Summer) Inventive Genius +4 Intelligence +4 Flaws : ======= Blatant Gift -1 Cyclic Magic -4 (Lows in Spring and Autumn) Diabolic Upbringing -2 Tainted with Evil -1 Infamous -2 Reputation : ============ Cruel Diabolist -4 Abilities : =========== Magic Theory +6 Hermes Lore +2 Parma Magica +4 Scribe Latin +3 Speak Latin +5 Speak Swedish +4 Penetration +4 Certamen +2 Confidence : 3 =============== Lab Total : 11+ =========== Techniques : ============ Creo 16 Intellego 0 Muto 0 Rego 4 Perdo 0 Forms : ======= Mentem 2 Corporem 0 Herbam 0 Auram 4 Aquam 0 Animal 0 Ignem 0 Vim 1 Imagonem 0 Terram 0 Spells : ======== Lightning Bolt 35 Page Charge of the Angry Winds 15 Page 118 (4th) Lungs of Water and Death 15 Page 113 (4th) Arcs of the Fiery Ribbons 25 Page 135 (4th) Weight of a Thousand Hells 25 Page 145 (4th) Hands of the Grasping Hands 15 Page 154 (4th) Gift of the Floating Wood 15 Page 116 (4th) Words of the Unbroken Silence 5 Page 144 (4th) Description : ============= Skurk is of medium height. He is blond, blue-eyed. He has a mischievous glint to his eyes, scrutinizing everything precisely. He wears light robes that have muddied during the journey through the swamp. Under his robes he wears a multiutde of pouches in various sizes and colors. Background : ============ Skurk was found shortly after his birth in a swedish village by the sentries of a Tremere archmage. At age 5 he was introduced to magical training and was given a personal guard, Kjempe. Skurk excelled extraordinarily well at his magical endeavors. His archmage was very proud of him and looking forward to having him by his side when he was to summon minions of the netherhells and then to overthrow the Order of Hermes. Skurk liked the life of a mage in his master's abode. All mortal men were beneath him and his to command. He stood in utmost awe of his mentor. It came to him as a shock when his master informed him he had to flee. A Wizard's March had been called against Skurk's master. The charge had been Diabolism. Skurk took his personal servant Kjempe and fled to the safety of a secret stakeout in the cold wastes behind the covenant. After the Wizard's March he returned to see what could be salvaged. He found his master dead in a pool of his own blood. Skurk took his and his master's sigils, which had survived the magical onslaught. Fearing prosecution Skurk left for Scotland. In Scotland he heard of the Negrach covenant and decided to go there hoping his background would not be known plus keeping out of sight himself. Blatant Gift - based on a life entirely in a covenant of high magical aura. Diabolical Upbringing - Due to diabolical master Tainted with Evil - due to assisting experimenting with demons Infamous - based on his master and several accompaniments to Tribunals etc. Extra Arts - Archmage master eager to have a capable assisting mage Inventive Genius - Unnaturally good understanding of magic due to a life exposed to magic and its machinations, insight into archmage experimmentation Cyclic Magic +4/-4 - Skurk is finely attuned to his magic only capable of capturing and controlling his magic when he finds it in abundance (the solstices). Intelligence +4 - Subject to constant intellectual and academic challenge from nearly day one, especially tutored by Dohm Tjennersinnen. Name : Kjempe Bjoernsen vron Tjener i Evinnelig Is ====== Age : 28 ===== Attributes : ============ Intelligence -1 Perception 0 Strength +2 Stamina 0 Presence -1 Communication -3 Dexterity +5 Quickness +4 Virtues : ========= Dexterity +4 Large +1 Quickness +2 Lightning Reflexes +2 Tough +1 Flaws : ======= Tainted with Evil -2 Hatred -1 Dutybound -1 Diabolic Upbringing -2 Fury -3 Schizoid -1 Abilities : =========== Awareness 4 Brawling 2 Hunt 2 Survival 2 Speak Swedish 4 Great Weapon 5 Two Weapons 2 Longshaft Weapon 2 Single Weapon 3 Equipment : =========== Greatsword, Quarterstaff, Full Fur Armor, blankets Description : ============= Kjempe is tall, about 7 ft. He has short (militaristic) blonde hair and blue eyes. He has broad shoulders and looks very wily. Kjempe has a very long stride and a no nonsense attitude. He is very alert, his eyes taking everything in at a single glance. He usually has his Greatsword strapped over his back and plays deftly with his quarterstaff while walking. Background : ============ Kjempe was bred and born for service to Magi. His Clan originated in Norway but was subjugated by the Magi of Evinnelig Is. When Skurk was 'recruited' to the covenant, he was given the task of looking for the newborn. He had just turned 8. Obliged to answer the child's each and every whim he came to despise and even hate Skurk, as Skurk shamelessly abused his power harassing Kjempe. He was raised knowing that his only reason for being was to serve the magi combined with his ancestors tradition of pride and honor. Kjempe feels he has to protect and serve Skurk still, though he loathes him. He cannot disobey Skurk which led to lots of suppressed aggression. At times he vents his anger in fits at the slightest disturbance, but never around Skurk. Since leaving Evinnelig Is, Kjempe has developped an even more disturbing second personality. Each personality represents one half of the conflict. His code of honor battles his egotistical side. He mumbles a lot in Skurks absence and his real conversations between his two sides. Tainted with Evil - member of a covenant frequently visited by demons or their minions Hatred - He hates Skurk for his treatment of mortal (especially himself) Dutybound - Family tradition of norse nomads Diabolical Upbringing - The archmage indoctrinated everyone with his morals to keep them in line. Fury - see background Schizoid - see background Large - Norse Nomad Quickness/Dexterity - Born of a nomadic people, coupled with lifelong honing of and breeding for physical attributes to protect the magi Lightning Reflexes - Life in camp was always a challenge, never when and where to expect the next test, you had to be on edge all the time. Tough - Trained hardship