Spell Points

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Here's a summary of how spell points work, should be a little easier to understand that the rule book. This was written specifically with Cruxian in mind,who is a sorcerer. Damage spells cost 1 spell point more for everyone else.

Each spell you know costs a number of spell points to cast based on the level of the spell.

1st 1
2nd 3
3rd 5
4th 7
5th 9
6th 11
7th 13
8th 15

The formula is (2 X Spell Level) -1 is you want to know the math.

The exception to this is Spells that deal damage, since those spells get more powerful as you go up levels they cost more spell points to cast, based on how much damage they do.

All the spells that do a D6 damage per level are easy. It's the number of d6 damage they do minus 1. So

Fireball/lightning bolt 9pts (10D6 Damage)
cone of cold 11pts (12d6 Damage)
chain lightning 11pts (12d6 Damage)

These two are funky so they just cost this much:
Magic Missle 9pts
Scorching Ray 10pts

If you empower a spell it costs double. If you maximize a spell it costs 4x as much. That's only if you empower or maximize it yourself, if you use the rod to doesn't cost any extra.

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This page contains a single entry by Zero published on August 14, 2006 9:24 PM.

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