"Lords of Light!"
Likes: freedom, sorcerers, Moks, catch phrases
Dislikes: wizards, technology, slavery
Barbarians are the inheritors of the broken world. The old world is gone
and the barbarians are forging a new one. Wizards, monsters, sorcery,
and super science aren't going to stand in their way. Barbarians
distrust technology and hate wizards.
Likes: barbarians, restoring civilization, puns, explaining things
Dislikes: wizards, slavery
Sorcerers are able to work magic much like the wizards. Unlike the
wizards, Sorcerers steer clear of the corrupting influence of demons and
techno-magical devices and are able to maintain their sanity. They are
few in number but do what they can to assist those who fight the
Likes: food, barbarians, friends, throwing things.
Dislikes: slavery, wizards, fire, water, flying
Moks are a primitive race of super strong Lion-men that
have emerged since the cataclysm. They are firmly allied with
the Barbarians against the wizards.
"One Riot. One Ranger."
Likes: the rule of law, survivor communities, guns
Dislikes: raiders, mutant monsters
Part sheriff, part scout, part sniper. The Rangers are the descendants
of a group of Army Rangers that survived the cataclysm. The Rangers
keep tabs on the raiders, wizards, and monsters of the wasteland and
protect the survivor communities. They get along well with the
Barbarians and the Road Warriors. (The Ranger is one of my favorite
archetypes. They show up in a lot of post-apocalypse settings. All the
way back to the Desert Rangers in Wasteland.)
The Brotherhood Scout
"I wouldn't touch that."
Likes: high tech weapons, The Brotherhood, tech caches
Dislikes: raiders, those who misuse technology
The Brotherhood are the last remnants of the old world military. Their
scouts roam the wasteland looking for caches of ancient technology.
Scouts escort Scribes acting as bodyguards and guides. The Rangers and
the Brotherhood know about each other. Individuals of the two groups
often cooperate, but the groups as a whole are at odds. As the last
remnants of the military, the Brotherhood thinks the Rangers should join
them. What the Rangers think of this idea is not very polite.
The Brotherhood Scribe
"I'll encourage people to name their non-ugly children after you."
Likes: old books, data caches, The Brotherhood
Dislikes: book burning, apocalyptic cults
Scribes seek out old libraries and data banks in order to preserve
knowledge.They are experts in old world tech and often assist
survivor communities. A scribe is normally partnered with a scout for
The Road Warrior
"And the Road Warrior? That was the last we ever saw of him."
Likes: cars, kids, dogs
Dislikes: raider gangs
The Road Warriors roam the wasteland in souped up muscle cars dispensing
wasteland justice. No one knows where the Road Warriors come from or
why they do what they do. They don't seem to communicate or even
interact with one another. One thing is for sure, no raider gang wants
to see a V-8 Interceptor on the horizon.
The Vault Dweller
"Do you know were I can find a water chip?"
Likes: Being safe in their vault
Dislikes: Anything outside the vault
Vault Dwellers live in giant underground complexes meant to keep the
remnants of humanity safe until the world was ready for them to emerge.
The problem is the world may never be safe again. A vault dweller has
either left their vault in search of something or left voluntarily
seeking a life outside the vault.
The Morrow Project
"This is not what I expected."
In the early 1970s, a billionaire who was either very smart or very
crazy predicted the coming cataclysm. He gathered up small groups of
like minded people, trained them, and froze them in cryo-stasis in
underground bunkers. After the cataclysm, the sleepers would emerge
assist the survivors in rebuilding. No plan survives contact with a
worldwide cataclysm. Many of the stasis chambers malfunctioned and only a
few Morrow Project teams survived. The world of 3094 is not what the
few surviving sleepers were expecting. Morrow Project team members are
highly skilled and combat trained. If their bunker survived intact them
may even have access to modern era gear.
( The Morrow Project setting is cool. I never played it but I ruthlessly
plundered it's treasures for my Aftermath game back in the eighties.)
If you read this far and want to know the secret of the Road Warriors click here.