Creating anything outside of the game for use during the game, like a backstory, npc, or piece of gear.
Doing anything fun or interesting during the adventure.
Swinging from Hab Block to Hab Block using a grapple gun, or "I stick the dynamite in his pants", but probably not "I spray them with the bear spray."
Being particularly effective in Combat
Last Man standing in a group wipe out, taking down more than your fair share of bad dudes.
Roleplaying
Particularly effective interactions with an NPCs (Non-Combat, shooting an NPC is not an effective interaction)
Right Place, Right Time
Being the only person to have the right skill/ability/talent that advances the plot of the adventure.
Plot
Advancing the plot of the adventure significantly in any way. Also, figuring out the mystery, if there is
Doing anything fun or interesting during the adventure.
Swinging from Hab Block to Hab Block using a grapple gun, or "I stick the dynamite in his pants", but probably not "I spray them with the bear spray."
Being particularly effective in Combat
Last Man standing in a group wipe out, taking down more than your fair share of bad dudes.
Roleplaying
Particularly effective interactions with an NPCs (Non-Combat, shooting an NPC is not an effective interaction)
Right Place, Right Time
Being the only person to have the right skill/ability/talent that advances the plot of the adventure.
Plot
Advancing the plot of the adventure significantly in any way. Also, figuring out the mystery, if there is
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