Ptolus: March 2009 Archives

Ptolus Session 9

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Everyone but Cheva played in this adventure.

You got 544 xp each.

The loot had never been split up from Session 7 so Eric you have 615 more gold.


In this session you had decided to confront Lorion Voss at his home to see what he knew about Spyncer Coil, Kalbert Nom, and the Swords of Ptolus.

As you approached the house you saw a large number of Pale Dog thugs including two Dragonborn mercenaries.  You were able to draw off two of them with the clever ruse, "Sorry wrong turn." This ruse did not work a second time however, as the Dragon born breathed fire on everyone and started a general melee.   After defeating the thugs you entered the house to discover Lirion Voss and Spyncer Coil himself, who was wielding one of the swords!  Lirion shouted at you to leave saying the Balcazars were one their way to buy the sword.  Before you could react, Spyncer ran him through with the sword saying that the Balcazars would not get his creation.  Yark then proceeded to put Spyncer in a martial arts hold and the sword seemed to slip from Spyncer's grasp.  Apostle picked up the sword and it imeadiatley began speaking to her telepathically.  It stated that it was the sword "Insight" whose goal was to reveal the secrets of Ptolus.  Before you could come to grips with an intelligent sword you heard screaming outside and a flaming pale dog stumbled in through the front door.  

Fearing the Balcarzars had arrived you went out to face them only to discover 4 mages of the  Sorn assassins guild.   After a pitched battle with the mages, you retreated to the Ghostly Minstrel to recover and decide what to do next.   Spyncer, in a moment of clarity,  told you that the two other swords are known as "Power"  and "Deciet." He said that the Skulks had taken Power and cryptically, said that Deceit cannot be found.

The skulks are somewhat of an "urban legend" in Ptolus.  No one knows if they were once people who were cursed or some kind of magical being.   All that is known is that that are very hard to see, extremely stealthy, and act as spies for hire in Ptolus.    At this point you decided that Mand Scheben, high preist of Asche, might be able to help.    Mand did know more of the skulks and was very pleased that you had recovered one of the swords and Spyncer.  He was able to put you in touch with a Skulk.

The Skulk, known as Shim, told you that he did not know where Deceit was but he did know who had it.   Rhunien Hand, the vampire bounty hunter, currently has Deceit.  Deceit's power prevents it's owner from being detected by magic so he would be very difficult to find.   Shim said he did not know where Power was either but he knew where it would be soon.   A group of Skulks has Power and they are planning to sell it to Rhunien tomorrow night at a warehouse near the Docks. 

You have begun making preparations to intercept one of both of the swords.

Ptolus Session 9

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Everyone but Cheva played in this adventure.

You got 544 xp each.

The loot had never been split up from Session 7 so Eric you have 615 more gold.


In this session you had decided to confront Lorion Voss at his home to see what he knew about Spyncer Coil, Kalbert Nom, and the Swords of Ptolus.

As you approached the house you saw a large number of Pale Dog thugs including two Dragonborn mercenaries.  You were able to draw off two of them with the clever ruse, "Sorry wrong turn." This ruse did not work a second time however, as the Dragon born breathed fire on everyone and started a general melee.   After defeating the thugs you entered the house to discover Lirion Voss and Spyncer Coil himself, who was wielding one of the swords!  Lirion shouted at you to leave saying the Balcazars were one their way to buy the sword.  Before you could react, Spyncer ran him through with the sword saying that the Balcazars would not get his creation.  Yark then proceeded to put Spyncer in a martial arts hold and the sword seemed to slip from Spyncer's grasp.  Apostle picked up the sword and it imeadiatley began speaking to her telepathically.  It stated that it was the sword "Insight" whose goal was to reveal the secrets of Ptolus.  Before you could come to grips with an intelligent sword you heard screaming outside and a flaming pale dog stumbled in through the front door.  

Fearing the Balcarzars had arrived you went out to face them only to discover 4 mages of the  Sorn assassins guild.   After a pitched battle with the mages, you retreated to the Ghostly Minstrel to recover and decide what to do next.   Spyncer, in a moment of clarity,  told you that the two other swords are known as "Power"  and "Deciet." He said that the Skulks had taken Power and cryptically, said that Deceit cannot be found.

The skulks are somewhat of an "urban legend" in Ptolus.  No one knows if they were once people who were cursed or some kind of magical being.   All that is known is that that are very hard to see, extremely stealthy, and act as spies for hire in Ptolus.    At this point you decided that Mand Scheben, high preist of Asche, might be able to help.    Mand did know more of the skulks and was very pleased that you had recovered one of the swords and Spyncer.  He was able to put you in touch with a Skulk.

The Skulk, known as Shim, told you that he did not know where Deceit was but he did know who had it.   Rhunien Hand, the vampire bounty hunter, currently has Deceit.  Deceit's power prevents it's owner from being detected by magic so he would be very difficult to find.   Shim said he did not know where Power was either but he knew where it would be soon.   A group of Skulks has Power and they are planning to sell it to Rhunien tomorrow night at a warehouse near the Docks. 

You have begun making preparations to intercept one of both of the swords.

Ptolus Session 7 and 8

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Session 7

Everyone Played
 470 xp Each

Session 8
Everyone but Marc Played
Marc gets half xp for the session and the quest xp for obtaining the Vial from Shilukar
232 xp for Marc
397 Xp for everyone else.  (That's slightly more than I told you last night)


In session 6 and 7 you delved into Shilukar's Lair.   It was defended by a tribe of gnolls and two very large demonic Blue Gnolls.   You had been hearing rumors of Blue Gnolls being spotted around the city, so this must be where they came from.   Shilukar had some kind of evil gnoll idol that was allowing him to both summon and control the gnolls.  Shilukar was experimenting with Chaositech.   A form of organic technology created by the Galchutt, the evil demons who once ruled over the area that is now Ptolus.   Shilukar was creating monstrosities, such as winged spiders and rat-men with spider legs on their backs in his lab using Chaositech.   He was being hunted by someone because of his experiments, though you don't know who.   He wanted to be able to live in Castle Shard so he would have protection from whoever was hunting him.   After a pitched battle, you were able to defeat Shilukar and acquire the elixir to restore Zavere's friend, Lord Abbercombe.   When Shilukar died, strange "growths" covered his body and his body disappeared leaving only his clothes and items.   Zavere was very pleased rewarding you with 3000 gp and giving each of you a friendship band.   The friendship band allows you to pass through the wards surrounding the castle, so you can now enter and leave without being invited or escorted.    (Marc I believe the group decided that your share of the 3000gp was 300, since you participated in half the adventure.)


The evil Gnoll Idol is still in his lair you might want to do something about that.

Over the next few days, while shopping resting, and training if you went up a level, you all had very disturbing dreams about 3 swords and a scraggly looking man.  Soon after, You were contacted by Mand Scheben, the high priest of Asche, God of cities.   He has been having the same dreams, except his dreams also include your group.   He said that the swords are a prophecy from Ptolus itself.  (Mand believes cities to be living organisms.)  The man in the dream is Spyncer Coil, and Mand believes him to be a prophet of Asche.  He asked you to find the swords.  He said that Asche is not a gentle god  and that if the swords and Spyncer were not found the dreams may become more and more disturbing.  (Mand looked pretty haggard himself.)  He also said that is Spyncer is most likely disturbed because of the visions from Asche.

Investigating Spyncer you found out that he was formerly a blacksmith who worked for the Iron Workers Guild.   He had been found wandering the streets babbling about swords nearly two years ago.   He was committed to the Darkbirth Madhouse for almost a year until Kalbert Nom a somewhat famous weaponsmith, secured his release.   When you investigated Kalberts house you found him dead and his shop had been ransacked.   You then spoke with Veda Medaris, the guild master of the Iron Workers guild.   She confirmed a lot of what you knew about Spyncer and said that he and Kalbert were working on three magic swords that Spyncer had seen in a vision.  Veda thought the whole thing was a load of crap until Rhunien Hand, a very scary individual, came looking for Spyncer, Kalbert, and the swords.  Spyncer has another acquaintance, Lirion Voss, who is a member of the Pale Dogs street gang.  She believes that Spyncer may have killed Kalbert and fled to the Pale Dogs.   After some investigation, you learned that the Pale Dogs have recently been sticking to their home turf, the Warrens,  and Lirion Voss has not be seen outside the Warrens in a few days.   You also heard rumors that the Pale Dogs recently robbed a weaponsmith or maybe a blacksmith.  

Cheva checked with his contacts in that Vai about Rhunien Hand.   They said that Rhunien is, in fact, very dangerous.  He's a a vampire who often does work for the Balcazar crime family.   The Vai also said that the Sorn, a group of magical assassains who work for the Kilraven crime league, are also looking for the swords.