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        <title>RPG</title>
        <link>http://channel-zero.net/rpg/</link>
        <description></description>
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        <copyright>Copyright 2011</copyright>
        <lastBuildDate>Fri, 03 Apr 2009 17:00:51 -0600</lastBuildDate>
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            <title>Ptolus Campaign Site</title>
            <description><![CDATA[I have created an <a href="http://www.obsidianportal.com/campaign/ptolus-4e">Obsidian Portal Site for the Ptolus Campaign</a>. <br /><br />You can access it <a href="http://www.obsidianportal.com/campaign/ptolus-4e">here</a>, the <a href="http://www.obsidianportal.com/campaign/ptolus-4e/adventure-log">campaign blog</a> is now <a href="http://www.obsidianportal.com/campaign/ptolus-4e/adventure-log">here. </a><br /> ]]></description>
            <link>http://channel-zero.net/rpg/2009/04/ptolus-campaign-site.html</link>
            <guid>http://channel-zero.net/rpg/2009/04/ptolus-campaign-site.html</guid>
            
            
            <pubDate>Fri, 03 Apr 2009 17:00:51 -0600</pubDate>
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            <title>Ptolus Session 9</title>
            <description><![CDATA[Everyone but Cheva played in this adventure. <br /><br />You got 544 xp each.<br /><br />The loot had never been split up from Session 7 so Eric you have 615 more gold. <br /><br /><br />In
this session you had decided to confront Lorion Voss at his home to see
what he knew about Spyncer Coil, Kalbert Nom, and the Swords of Ptolus.<br />
<br />As you approached the house you saw a large number of Pale Dog
thugs including two Dragonborn mercenaries.&nbsp; You were able to draw off
two of them with the clever ruse, "Sorry wrong turn." This ruse did not
work a second time however, as the Dragon born breathed fire on
everyone and started a general melee.&nbsp;&nbsp; After defeating the thugs you
entered the house to discover Lirion Voss and Spyncer Coil himself, who
was wielding one of the swords!&nbsp; Lirion shouted at you to leave saying
the Balcazars were one their way to buy the sword.&nbsp; Before you could
react, Spyncer ran him through with the sword saying that the Balcazars
would not get his creation.&nbsp; Yark then proceeded to put Spyncer in a
martial arts hold and the sword seemed to slip from Spyncer's grasp.&nbsp;
Apostle picked up the sword and it imeadiatley began speaking to her
telepathically.&nbsp; It stated that it was the sword "Insight" whose goal
was to reveal the secrets of Ptolus.&nbsp; Before you could come to grips
with an intelligent sword you heard screaming outside and a flaming
pale dog stumbled in through the front door.&nbsp;&nbsp; <br />
<br />Fearing the Balcarzars had arrived you went out to face them only
to discover 4 mages of the&nbsp; Sorn assassins guild.&nbsp;&nbsp; After a pitched
battle with the mages, you retreated to the Ghostly Minstrel to recover
and decide what to do next.&nbsp;&nbsp; Spyncer, in a moment of clarity,&nbsp; told
you that the two other swords are known as "Power"&nbsp; and "Deciet." He
said that the Skulks had taken Power and cryptically, said that Deceit
cannot be found. <br />
<br />The skulks are somewhat of an "urban legend" in Ptolus.&nbsp; No one
knows if they were once people who were cursed or some kind of magical
being.&nbsp;&nbsp; All that is known is that that are very hard to see, extremely
stealthy, and act as spies for hire in Ptolus.&nbsp;&nbsp;&nbsp; At this point you
decided that Mand Scheben, high preist of Asche, might be able to
help.&nbsp;&nbsp;&nbsp; Mand did know more of the skulks and was very pleased that you
had recovered one of the swords and Spyncer.&nbsp; He was able to put you in
touch with a Skulk. <br />
<br />The Skulk, known as Shim, told you that he did not know where
Deceit was but he did know who had it.&nbsp;&nbsp; Rhunien Hand, the vampire
bounty hunter, currently has Deceit.&nbsp; Deceit's power prevents it's
owner from being detected by magic so he would be very difficult to
find.&nbsp;&nbsp; Shim said he did not know where Power was either but he knew
where it would be soon.&nbsp;&nbsp; A group of Skulks has Power and they are
planning to sell it to Rhunien tomorrow night at a warehouse near the
Docks.&nbsp; <br />
<br />You have begun making preparations to intercept one of both of the swords.  ]]></description>
            <link>http://channel-zero.net/rpg/2009/03/ptolus-session-9.html</link>
            <guid>http://channel-zero.net/rpg/2009/03/ptolus-session-9.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Fri, 20 Mar 2009 17:50:36 -0600</pubDate>
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            <title>Nifty Random Loot Generator</title>
            <description><![CDATA[<a href="http://www.asmor.com/scripts/4eMagicItems/randomTreasure.php">http://www.asmor.com/scripts/4eMagicItems/randomTreasure.php </a>]]></description>
            <link>http://channel-zero.net/rpg/2009/03/nifty-random-loot-generator.html</link>
            <guid>http://channel-zero.net/rpg/2009/03/nifty-random-loot-generator.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">D&amp;D</category>
            
            
            <pubDate>Fri, 13 Mar 2009 17:04:05 -0600</pubDate>
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            <title>Ptolus Session 7 and 8</title>
            <description><![CDATA[Session 7<br /><br />Everyone Played<br />&nbsp;470 xp Each <br /><br />Session 8 <br />Everyone but Marc Played<br />Marc gets half xp for the session and the quest xp for obtaining the Vial from Shilukar <br />232 xp for Marc<br />397 Xp for everyone else.&nbsp; (That's slightly more than I told you last night)<br />

<br /><br />In session 6 and 7 you delved into Shilukar's Lair.&nbsp;&nbsp; It was
defended by a tribe of gnolls and two very large demonic Blue Gnolls.&nbsp;&nbsp;
You had been hearing rumors of Blue Gnolls being spotted around the
city, so this must be where they came from.&nbsp;&nbsp; Shilukar had some kind of
evil gnoll idol that was allowing him to both summon and control the
gnolls.&nbsp; Shilukar was experimenting with Chaositech.&nbsp;&nbsp; A form of
organic technology created by the Galchutt, the evil demons who once
ruled over the area that is now Ptolus.&nbsp;&nbsp; Shilukar was creating
monstrosities, such as winged spiders and rat-men with spider legs on
their backs in his lab using Chaositech.&nbsp;&nbsp; He was being hunted by
someone because of his experiments, though you don't know who.&nbsp;&nbsp; He
wanted to be able to live in Castle Shard so he would have protection
from whoever was hunting him.&nbsp;&nbsp; After a pitched battle, you were able
to defeat Shilukar and acquire the elixir to restore Zavere's friend,
Lord Abbercombe.&nbsp;&nbsp; When Shilukar died, strange "growths" covered his
body and his body disappeared leaving only his clothes and items.&nbsp;&nbsp;
Zavere was very pleased rewarding you with 3000 gp and giving each of
you a friendship band.&nbsp;&nbsp; The friendship band allows you to pass through
the wards surrounding the castle, so you can now enter and leave
without being invited or escorted.&nbsp;&nbsp;&nbsp; (Marc I believe the group decided
that your share of the 3000gp was 300, since you participated in half
the adventure.) <br />

<br /><br />The evil Gnoll Idol is still in his lair you might want to do something about that. <br /><br />Over
the next few days, while shopping resting, and training if you went up
a level, you all had very disturbing dreams about 3 swords and a
scraggly looking man.&nbsp; Soon after, You were contacted by Mand Scheben,
the high priest of Asche, God of cities. &nbsp; He has been having the same
dreams, except his dreams also include your group. &nbsp; He said that the
swords are a prophecy from Ptolus itself.&nbsp; (Mand believes cities to be
living organisms.)&nbsp; The man in the dream is Spyncer Coil, and Mand
believes him to be a prophet of Asche.&nbsp; He asked you to find the
swords.&nbsp; He said that Asche is not a gentle god&nbsp; and that if the swords
and Spyncer were not found the dreams may become more and more
disturbing.&nbsp; (Mand looked pretty haggard himself.)&nbsp; He also said that
is Spyncer is most likely disturbed because of the visions from Asche. <br />
<br />Investigating Spyncer you found out that he was formerly a
blacksmith who worked for the Iron Workers Guild.&nbsp;&nbsp; He had been found
wandering the streets babbling about swords nearly two years ago.&nbsp;&nbsp; He
was committed to the Darkbirth Madhouse for almost a year until Kalbert
Nom a somewhat famous weaponsmith, secured his release.&nbsp;&nbsp; When you
investigated Kalberts house you found him dead and his shop had been
ransacked.&nbsp;&nbsp; You then spoke with Veda Medaris, the guild master of the
Iron Workers guild.&nbsp;&nbsp; She confirmed a lot of what you knew about
Spyncer and said that he and Kalbert were working on three magic swords
that Spyncer had seen in a vision.&nbsp; Veda thought the whole thing was a
load of crap until Rhunien Hand, a very scary individual, came looking
for Spyncer, Kalbert, and the swords.&nbsp; Spyncer has another
acquaintance, Lirion Voss, who is a member of the Pale Dogs street
gang.&nbsp; She believes that Spyncer may have killed Kalbert and fled to
the Pale Dogs.&nbsp;&nbsp; After some investigation, you learned that the Pale
Dogs have recently been sticking to their home turf, the Warrens,&nbsp; and
Lirion Voss has not be seen outside the Warrens in a few days.&nbsp;&nbsp; You
also heard rumors that the Pale Dogs recently robbed a weaponsmith or
maybe a blacksmith.&nbsp;&nbsp; <br />
<br />
Cheva checked with his contacts in that Vai about Rhunien Hand.&nbsp;&nbsp; They
said that Rhunien is, in fact, very dangerous.&nbsp; He's a a vampire who
often does work for the Balcazar crime family.&nbsp;&nbsp; The Vai also said that
the Sorn, a group of magical assassains who work for the Kilraven crime
league, are also looking for the swords.&nbsp; ]]></description>
            <link>http://channel-zero.net/rpg/2009/03/ptolus-session-7-and-8.html</link>
            <guid>http://channel-zero.net/rpg/2009/03/ptolus-session-7-and-8.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Fri, 13 Mar 2009 15:46:35 -0600</pubDate>
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        <item>
            <title>RPG Seek</title>
            <description><![CDATA[It's like google but just for RPG Websites. <br /><a href="http://www.rpgseek.com/"><br />http://www.rpgseek.com/</a><br /> ]]></description>
            <link>http://channel-zero.net/rpg/2009/02/rpg-seek.html</link>
            <guid>http://channel-zero.net/rpg/2009/02/rpg-seek.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">General</category>
            
            
            <pubDate>Tue, 17 Feb 2009 13:10:07 -0600</pubDate>
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            <title>BRP and Obsidian</title>
            <description><![CDATA[Okay so this entry is more of a note to myself than for any to read but, feel free to comment.<br /><br />Through <a href="http://www.indiepressrevolution.com/outofthebox/2009/02/08/dry-bones-gonna-rise-up/">Ken Hite's column, Out of the Box,</a> I was reminded of the BRP system.&nbsp;&nbsp; It's basically the "universal" system that Chaosium used for all their RPG's, most famously Call of Cthulhu and Runequest.&nbsp; <br /><br />I had bought a preview copy of the rules a few years back and tried to run Runequest with them. They were terrible though.&nbsp;&nbsp;&nbsp; I hadn't really bothered with the new version when it came out last year.&nbsp;&nbsp;&nbsp; On the strengths of Ken's review I picked them up the other day.&nbsp; They are actually pretty good.&nbsp;&nbsp;&nbsp; They basically took the best parts of all the Chaosium games and put them in one place.&nbsp;&nbsp;&nbsp;&nbsp; I think its a better rule set for both my Steampunk and post holocost games that I want to run.&nbsp;&nbsp; It also has the advantage of being similar enough to Call of Cthulhu and Runequest that my players don't have to learn a completely new ruleset. <br /><br />On a related note, I think I may build a site on <a href="http://www.obsidianportal.com/campaigns">Obsidian</a> for the Steampunk and Post Holocost games.&nbsp; Right now they are both contained in a few unrelated word docs an web links and it would be nice to have it all on one place that I can access from anywhere.<br /><br />BRP resource site: http://basicroleplaying.com/<br /><br />&nbsp; <br /><br /><br /><br /> ]]></description>
            <link>http://channel-zero.net/rpg/2009/02/brp-and-obsidian.html</link>
            <guid>http://channel-zero.net/rpg/2009/02/brp-and-obsidian.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">BRP</category>
            
            
            <pubDate>Thu, 12 Feb 2009 10:41:49 -0600</pubDate>
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            <title>Ptolus Session 6</title>
            <description><![CDATA[Everyone played in this session.&nbsp;&nbsp; You got 457 xp each. <br />
<br />
You went back to confront the Half-orc crime boss, Linech, and to
recover the statue of Lord Abbercombe. You were without Linech's
daughter or the demon possessed watch, which is what he really wanted.&nbsp;
Not surprisingly, he refused to pay you.&nbsp;&nbsp; <br />
Also not surprise, this started a fight.&nbsp; You defeated Linech and his
bodyguards and thanks to some quick thinking on Cheva's part you
avoided fighting the rest of the guards. <br />
<br />
On the way out, Linech's Shivvel addicted sister threatened to have her
boyfriend a powerful dark elf wizard name Shilukar take revenge on you.
<br />
<br />
<br />
Zavere and Rill were very pleased to have their friend back and you celebrated long into the night.<br />
<br />
Later that night on your way home you encountered a group of ogres
carrying a large chest.&nbsp;&nbsp; The ogre, being ogres, attacked you out of
hand to defend their chest. <br />
After defeating them, you discovered that the chest was a demon
possessed box which can only be opened if you know the name of the
demon.<br />
<br />
After a few inquiries you found out that there may be a key that will
open the chest.&nbsp;&nbsp; Neveran's All Key is said to be an artifact that will
open anything.&nbsp; Through research, you discovered that the key was last
known to be in possession of the Cult of the Crimson Coil, who had
taken up residence in an old Brothel known as he Pythoness House.&nbsp;&nbsp; The
Knights of the Pale raided Pythoness House two years ago and chased out
the cult but did not do any further investigations of the house.&nbsp; The
reports from the Knights of the Pale stated they did not pull out any
significant artifacts.&nbsp; It seems likely that if the cult had the Key
then it is still in Pythoness House, somewhere.&nbsp; Both the Adventurer's
guild and the Knights of the Pale still consider Pythoness House to be
very dangerous. <br />
<br />
In the meantime, Zavere summoned you back to Castle Shard.&nbsp;&nbsp; It has
proved impossible so far for Rill to free Lord Abbercombe from his
paralysis.&nbsp;&nbsp; (Lord Abbercombe has always been a golden statue,
apparently, he was just mobile before.)&nbsp; The Dark Elf wizard Shilukar
contacted Zavere and offered to free Abbercombe from his paralysis, if
he were allowed to come live in Castle Shard under the protection of
Zavere and Rill.&nbsp; Zavere surmises that Shilukar must have powerful
enemies that he needs to get away from. Zavere does not wish to have
the dark elf living in Castle Shard,but due to his curious senses of
honor, he is unwilling to hire you to simply go kill Shilukar.&nbsp;&nbsp; He did
mention that he and Rill would be "very appreciative"&nbsp; if someone were
to recover the way to free Lord Abbercombe.&nbsp;&nbsp; He also mentioned that
there is already a reward of 1000 gold for Shilukar. <br />
<br />
You went back to Linech's hideout, to find that it had mostly been burned
down by the Balcazar crime family.&nbsp; You found Linech's sister, who was
more than willing to spill her guts about Shilukar, who had spurned
her.&nbsp; Shilukar's hideout is underneath an abandoned lot in the
Guildsman district.&nbsp; It can be entered from the lot or from an entrance
in the sewers. ]]></description>
            <link>http://channel-zero.net/rpg/2009/01/ptolus-session-6.html</link>
            <guid>http://channel-zero.net/rpg/2009/01/ptolus-session-6.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Mon, 19 Jan 2009 09:37:13 -0600</pubDate>
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            <title>Ptolus Session 5</title>
            <description><![CDATA[&nbsp;Everyone played in the fun filled New Years Day D&amp;D extravaganza!&nbsp;&nbsp;&nbsp;&nbsp; Including our new Halfling Rogue, Shaena. <br /><br /><br />Everyone got 500xp. <br /><br />You
were contacted by Mand Sceben, a friend of Yarkblar, and high priest of
Asche, god of cities.&nbsp;&nbsp; Mand put you in touch with his friends, the
lords of Castle Shard. <br />

<br />Castle Shard is an oddity is Ptolus, it is older than the city and
the lords of Caslte Shard do not recoginze the authority of the current government.&nbsp;&nbsp; The magical shard within the castle givces the lords
incredible magic power.&nbsp;&nbsp; The lords act in what they think is the best interest of castle shard. &nbsp; The current lords are Lady Rill a former
Paladin, now a sorceress and Zavere, a former Blackguard. <br />

<br />Zavere wanted you to go and take a job being offered Linech Cran,
a minor crime lord and brother of Tordian Cran, who you disposed of in
your last adventure. <br /><br />Linech wanted you to recover his daughters coffin from a sunken ship in the bay.&nbsp;&nbsp; <br />

<br />At Lincech hideout you found that he had a large gold statue in his
office and that one of the buildings is guarded by gnolls, who seems to
come and go without anyone seeing.<br /><br />You discovered that Linech's
Daughter had become an undead creature not unlike a vampire.&nbsp;&nbsp; A
demonic possessed pocket watch stored in the coffin had brought her back.
The pocket watch also held the secret to making "shivvel"&nbsp; the highly
addictive drug being sold in Ptolus.&nbsp; <br />

<br />You brought both the watch and Linele to Zavere and Rill at Castle
Shard.&nbsp; With their advice you gave Linele to the Society of Redemption
and the watch to the Malkuth. <br /><br />Zavere has offered to pay you to recover the gold statue from Linech's office, which he believes is his friend, Lord Abbercombe.  ]]></description>
            <link>http://channel-zero.net/rpg/2009/01/ptolus-session-5.html</link>
            <guid>http://channel-zero.net/rpg/2009/01/ptolus-session-5.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Fri, 16 Jan 2009 10:39:37 -0600</pubDate>
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            <title>40k Tourney</title>
            <description><![CDATA[Okay this really isn't rpg related but I wanted to get them archived so I can find them later. <br /><br /><br />There will be 4 games.&nbsp; Two on Saturday&nbsp; and Two on Sunday.&nbsp;&nbsp; First Game starts at Noon each day. <br />
<br />You will have 30 Minutes to set up and 2 hours to play each game.&nbsp; If
you are in the middle of a turn when time is called you will be allowed
to finish.<br /><br />1800
Point Army.&nbsp; You will use the same army for each battle.&nbsp; Please send
me your army list before the tournament, preferably in Army Builder
format. <br />In order to be completly fair, I will send out my army list to everyone
a few days before the tournament so you can see it before I see your
army lists. <br /><br />Your army doesn't have to be fully painted.&nbsp; Any Non-GW miniatures must be approved beforehand.&nbsp; <br />

<br />I will be the tournament judge and administrator.&nbsp;&nbsp; I'm not going
to arbitrate any rules disputes though.&nbsp;&nbsp; You can either figure it out
or roll a d6.&nbsp; Keep on mind if you argue about rules too much you will
run out of time. <br />



<br />Its possible we will end up with an un-even number of players so I
will play or sit out depending on how many people we have each day. <br />Each battle will have a specified Scenario with specific conditions for victory.&nbsp;&nbsp; <br />

We will be using some scenario special rules so read up on those if you are not familiar with them. <br />There won't be any full "night-fight" games but there may be a scenario that start or end at night. <br />




I'll email out the scenarios a few days before.&nbsp; <br /><br />There
will be 4 tables set up, each with Terrain.&nbsp;&nbsp; Feel free to rearrange
the terrain if you like.&nbsp; One board will include buildings, I'll give a
short run-down of the city fight rules for the people using that board
each time.&nbsp; There's not much to them really. <br />



<br />The tournament will be a modified round robin. Everyone will be
randomly matched up for the first round, after that I will match you up
based on whether you won or lost and who you have played already. <br /><br />The
Overall&nbsp; winner will be determined by the best record.&nbsp; Wins are worth
2 Points, Draws are worth 1 point for each player, Losses are worth 0. <br />

&nbsp;In case of a tie, we'll vote, or flip a coin or see who can throw a sqaut the furthest.&nbsp;&nbsp; <br />Winner gets 1 crunchy taco, a handsome certificate, and more importantly bragging rights for a year. <br />

<br />At the end of the tournament everyone will get two votes for their
"Favorite army to play against"&nbsp; There may or may not be a prize for
this. <br /><br />Beer is highly encouraged and recommended. <br /><br />Please
bring any and all terrain you have.&nbsp; I don't have enough for 4 tables.&nbsp;
We'll also need some extra boards.&nbsp; I have 1 and am planning on buying
at least one more.&nbsp;&nbsp; <br />

<br />Bring your own Rulebooks, Codex, Measuring Tapes and Dice.&nbsp; I don't have enough for everyone. <br /><br />Bring multiple copies of your army list.<br /><br />Here are the scenarios for the tournament.&nbsp; They are straight out of
the 4th Edition rulebook with a few modifications.&nbsp; I suggest reading
them over and reviewing the special rules for the scenarios.&nbsp;&nbsp; Also pay
close attention to the "Scoring Units" Table under the victory points
rule, you'll want to know those.&nbsp;&nbsp; Let me know if you have any
questions about the scenarios. <br />

<br />Game 1 <br /><br />Cleanse&nbsp; <br />Rules : Deep Strike, Infiltrate<br />Victory:&nbsp; Whoever controls the most table quarters. <br /><br /><br />Game 2 <br />Recon<br />Rules:&nbsp; Deep Strike, Infiltrate, Escalation, Reserves, Victory Points<br />

<br />NOTE:&nbsp; In an escalation game only troops without transports,
scouts, and infiltrators are deployed on the board at the start of the
game. All other units start in reserve.&nbsp;&nbsp; Use the reserves rule as
written except that if you always get at least one unit in each turn.&nbsp;
So if you roll and don't get any units you still get one. <br />

<br />Victory:&nbsp; Most Victory Points (Units ending the game in the enemy
deployment zone count their own point value as victory points.)<br /><br /><br />Game 3 <br />Secure and Control<br />Rules:Deep Strike,Infiltrate<br />Victory: Whoever controls the most loot counters. <br />

<br />Game 4 <br />Seek and Destroy<br />Rules:&nbsp; Deep Strike, Infiltrate, Victory Points, Night Fighting<br />The first turn of this game is fought at night using the Night Fighting Rules. <br />Victory: Most Victory Points. &nbsp; ]]></description>
            <link>http://channel-zero.net/rpg/2009/01/40k-tourney.html</link>
            <guid>http://channel-zero.net/rpg/2009/01/40k-tourney.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">40k</category>
            
            
            <pubDate>Tue, 06 Jan 2009 13:03:41 -0600</pubDate>
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            <title>More D&amp;D Resources</title>
            <description><![CDATA[Here's a good page of resources that Dre found. <br /><br /><br /><a href="http://www.dragonavenue.com/dnd/resources/" target="_blank">http://www.dragonavenue.com/<wbr>dnd/resources/</a><br /> ]]></description>
            <link>http://channel-zero.net/rpg/2009/01/more-dd-resources.html</link>
            <guid>http://channel-zero.net/rpg/2009/01/more-dd-resources.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">D&amp;D</category>
            
            
            <pubDate>Mon, 05 Jan 2009 14:23:14 -0600</pubDate>
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            <title>Ptolus Session 4</title>
            <description><![CDATA[Everyone played but Cheava.&nbsp; You got 526 xp each.&nbsp;&nbsp; <br />
<br />
You heard rumors about a dark elf named Shilukar who is robbing houses in the noble quarter. <br />
There seems to be an increase in the number of Shivvel addicts on the streets. <br />
You saw a rally by the republican movement, who want Ptolus to become an independent republic separate from the Empire. <br />
The rally was led by Helmut Islestien, a priest of the watcher of the skies religion. <br />
Someone at the Ghostly Minstrel mentioned seeing Blue Gnolls in Midtown.&nbsp; This person was thought to be drunk. <br />
<br />
Someone hired a local thug, Tordian Cran to kill Apostle's friend Phon
Quatermain.&nbsp;&nbsp; Tordian farmed the job out to some other local thugs, who
hired the Pale Dogs street gang.&nbsp; You were not able to find out who
hired Tordian.&nbsp; The name he used was a fake. <br />
<br />
Reward from the Malkuth:<br />
<br />
Symba - Battle Axe +1<br />
Aposlte - Holy Symbol 0f Radience +1<br />
Yarkblar - Battle Forge Cloth Armor +1<br />
Ellanna - Cherubim Armor +1<br />
Cheava - Boots of Spider Climbing<br />
<br />
<br />
You group is starting to build a small reputation with the residents of midtown.  ]]></description>
            <link>http://channel-zero.net/rpg/2008/12/ptolus-session-4.html</link>
            <guid>http://channel-zero.net/rpg/2008/12/ptolus-session-4.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Sun, 21 Dec 2008 12:35:20 -0600</pubDate>
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            <title>Ptolus Session 3</title>
            <description><![CDATA[Everyone played except Symba.<br />Xp was 815<br />Symba gets 200 xp for participating in the first part of the quest. <br />
<br />You had 2 quests. One was&nbsp; to recover the Green Dragon Skin from
the Ratman, which you did and received your reward of 40 gp each. <br /><br />The
other quest was to discover who was leading the ratmen and why they
were so active lately.&nbsp;&nbsp; You weren't really able to discover why they
had been so active but they were being led by a young white dragon,
which certainly seems unusual.&nbsp;&nbsp; As a reward for this quest you are all
full fledged members of the Delvers Guild now, with the following
benefits:<br />
<br />1. Guild Information - The guild keeps reports on the adventures of
all its memebers.&nbsp; These can be useful for research or find new areas
of the dungeon to loot. <br />In game terms you can use the guild
infomation for a +2 to a skill check on Dungeoneering or if you just
want to find an area of the dungeon to loot.&nbsp; <br />
<br />2. 10% discount at Ebberts Outfitters. <br /><br />3. Access to the guild maproom and library.&nbsp;&nbsp; These will give you a +2 to almost any research check you need to make. <br /><br />4.
Access to guild waystations.&nbsp; The guild has scattered waystations throughout the dungeons below Ptolus.&nbsp; You now have access to maps that
show the locations of them.&nbsp;&nbsp; The waystations are prepared "safe"spots"
to rest in the dungeon.&nbsp;&nbsp; They are not warded or protected by magic but
are hidden by an illusion making them difficult to find unless you know
where to look. <br />
<br />5. Access to the guild Teleportation Circle. ( No one can telport yet but this will be nice to have iin the future.) ]]></description>
            <link>http://channel-zero.net/rpg/2008/12/ptolus-session-3.html</link>
            <guid>http://channel-zero.net/rpg/2008/12/ptolus-session-3.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Thu, 18 Dec 2008 09:23:33 -0600</pubDate>
        </item>
        
        <item>
            <title>Ptolus Session Two</title>
            <description><![CDATA[Symba, Cheva[whatever],&nbsp; Elanna, and Yarkblar all played in session 2.&nbsp;&nbsp; Each of you got 300xp. <br />
<br />
You returned the Angel Falstef to the Pale Tower, and met Aoska, a half
celestial, she promised you each a reward for rescuing Falstef. <br />
<br />
<br />
You got two jobs. <br />
Rastor, a weapon smith and merchant wants you to retrieve a green
dragon skin from a group of ratmen who stole it from a trade caravan.&nbsp; <br />
Sorum Dandubal, guildmaster of the Delvers guild promised full
membership for 6 people, if you would find out who was leading the
ratmen. <br />
<br />
In the Ratmen's lair you found an altar to Abhoth, chaos god of filth and disease. <br />
Also, ratmen like to use firearms. <br />
<br />
You met:<br />
Aoska - Half Celestial, member of the Malkuth. <br />
Steron Vsool - Paladin of Gaen, god of light, former adventurer and most likely of Paragon level. <br />
Rastor -&nbsp; Litorian Weaponsmith and Merchant<br />
Sheva Callister -&nbsp;&nbsp; Former Adventure who struck it rich pulling loot
out of the dungeon below the city.&nbsp; Drinks Heavily. Knows a lot about
the dungeon. <br />
Daersidian Ringsire - Evlen Adventurer who rides a wyvern. <br />
Brusselt Airmol - Halfing adventurer.&nbsp; Owns many knives. <br />
Ebbert Boltcraft - Dwarven owner of Ebberts outfitters, who provides a
10% discount to all Devlers guild members.&nbsp;&nbsp; Sells many items of his
own creation. (What? No one wants a rat harness?)<br />
Gaerioth Shadowhand - Harrow Elf Monk Adventurer, Lives at Irithidils Home<br />
Sorum Dandubal - Guildmaster of the Adventurers guild<br />
Vard Hillman - Owner of the Ghostly Minstrel, knows much about adventurers. <br />
 ]]></description>
            <link>http://channel-zero.net/rpg/2008/11/ptolus-session-two.html</link>
            <guid>http://channel-zero.net/rpg/2008/11/ptolus-session-two.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Fri, 14 Nov 2008 15:14:24 -0600</pubDate>
        </item>
        
        <item>
            <title>Ptolus Session One</title>
            <description><![CDATA[Characters<br />
<br />
Elanna Cherubim Elf Wizard<br />
Seeking to join the Inverted Pyramid and gain more magic knowledge<br />
Is friends with Zeatra another Cherubim Wizard<br />
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	{page:Section1;} </style><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;">Doraedin Mythlord </span>leader of the Elven community in Ptolus<br />
<br />
Apostle Minotaur Cleric of Lothian<br />
Seeks to spread the word of Lothian<br />
Knows Phon Quatermain - a young human girl who befriended Apostle <br />
Contacts among the Preists and Memebers of the Church of Lothian<br />
<br />
Cheva Teifling Urban Ranger<br />
Seeks to learn more of the Crime Syndicates in Ptolus<br />
Sister was kinapped by Demons when she was a child and brought to Ptolus<br />
Knows how to enter the Dark Market<br />
Contacts in the Vai, an assassains guild<br />
<br />
Yarkblar Thri-Kreen Martial Artist<br />
Seeking to join the Order of the Fist<br />
Knows Mand Scheben, Preist of Asche, God of Cities<br />
Has contacts among the Shuul<br />
<br />
Symba - Litorian Fighter<br />
Has a come to Ptolus for his Life Debt<br />
Has contacts among the Litorian Community, known as the Mane<br />
Has a friend in the Knights of the Pale<br />
<br />
<br />
Things you learned<br />
Their is a very large graveyrd in Ptolus, known as the Necropolis.&nbsp; It is very dangerous at night.<br />
The Necropolis houses the Dark Reliquary which is home to many powerful demons and undead.<br />
The Necropolis is patrolled by the Knights of the Veil and Knights of the Pale.&nbsp; Who fight the demons and the undead. <br />
You discovered a secret passge from the Necropolis to the Prison
underneath the Dark Reliquary.&nbsp; The Knights of the Veil are currenlty
gaurding it. <br />
You met Beck von Tibbitz leader of the Knights of the Veil. <br />
You resecued an angel, Falstef, from the Dark Reliquray prison. <br />
Faustus is the leader of a group of angles known as the Malkuth, he has
been missing for hundreds of years. Most Ptouls residents thought he
was a legend. <br />
The Malkuth live in a tower in old town known as the Pale Tower.<br />
You also rescued an Ork, Tinareg from the prison, who apparently had a demon prince stored <br />in his tooth. <br /><br />250 xp Each<br />
 ]]></description>
            <link>http://channel-zero.net/rpg/2008/11/ptolus-session-one.html</link>
            <guid>http://channel-zero.net/rpg/2008/11/ptolus-session-one.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Ptolus</category>
            
            
            <pubDate>Fri, 07 Nov 2008 11:28:56 -0600</pubDate>
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            <title>D&amp;D 4E Character Creation</title>
            <description><![CDATA[Even though I will be running the new D&amp;D game and not playing in it, I thought it might be a good idea if I went through the character creation process. I will be helping others do it&nbsp; sometime soon and I probably ought to have done it ant least once.&nbsp; &nbsp;&nbsp; <br /><br />Start on page 14 of the Players Handbook<br /><br />Choose Race and Class<br />I need a Drow NPC&nbsp; for my upcoming campaign, so I will make a Drow Warlock.&nbsp;&nbsp; The stats for the Drow come from the Forgotten Realms Players Guide.&nbsp; The Forgotten Realms Players guide also has a special warlock pact for Drow called the Dark pact.&nbsp; I'll use that as well, just so I can make sure this guy is good and complicated.&nbsp; (Also it favors Chr which I plan on being my best stat)<br /><br />Drow<br />+2 Dex, +2 Chr<br />+2 Intimidate, +2 Stealth<br />Speed:6<br />Darkvision<br />Fey-touched<br />Trance<br />Cloud of Darkness/Darkfire Encounter Powers<br /><br />Generate Stats<br />Okay this is the hard part.&nbsp;&nbsp; I'm going to use the point-buy method,but first I need to know what stats a warlock needs, also I need to figure out how to balance that with the stats that are used for defenses. <br /><br />Defenses<br />AC : Dex or Int if wearing light armor<br />Fortitude: Str or Con<br />Reflex: Dex or Int<br />Will: Wis or Chr<br /><br />Okay the Warlock entry says that a Warlock needs Chr, Con, and Int, well that matches up nicely. Using the point buy method I get these stats:<br />18 14 11 10 10 8 <br /><br />Which I assign as follows:<br />Str 8<br />Con 11<br />Dex 10 + 2 for Drow = 12<br />Int 14<br />Wis 10<br />Chr 18 +2 for Drow = 20<br /><br />Yeah he suffers a little on the physical side but hey 20 Chr!&nbsp; (Man I'm pretty)<br /><br />Choose Skills<br />There aren't any additional skills from being a drow so they are all from the Warlock class.<br />I select Arcana, Thievery, Bluff, and Streetwise<br /><br />Choose Feats<br />Drow Warlocks don't get any bonus feats so I just get one. <br />&nbsp;Lets see what the FRPG has for a Dark Pact warlock. Hmm nothing for a Dark Pact warlock.&nbsp; A Few for the Drow but nothing that seems to fit the character concept I have in mind.&nbsp;&nbsp; (Sneaky, Manipulative, Mage) <br />Ah here we go, Warlocks do not get Ritual Casting as a class feature like Wizards and Clerics so I'll choose Ritual Caster.&nbsp;&nbsp; Rituals look pretty useful. <br /><br />Choose Powers <br />Okay so I get 2 At Will, 1 Encounter, and 1 Daily plus the special Encounter power for being a Drow.<br /><br />At Will<br />Spiteful Glamour (Dark Pact)<br />Eldritch Blast (Class Feature)<br /><br />Encounter<br />Curse Bite (Dark Pact)<br />Cloud of Darkness/Darkfire (Drow)<br /><br />Daily<br />Your Glorious Sacrifice (Dark Pact)<br /><br />Equipment<br />I don't need much but I'll pick up a few weapons just in case and since he starts out proficient in leather armor I might as well get some. <br /><br />Fill in the Numbers - Most of this goes on the Character Sheet; Here's some additional notes I came up with.<br />&nbsp;<br />Intelligence or Dex adds into AC if wearing light armor<br />The Character Class tell you what weapons your a proficient in. <br />The proficiency bonus for each weapon is listed in Chapter 7<br />Str Bonus adds to hit and damage on melee weapons<br />Dex Bonus adds to hit and damage on ranged weapons<br /><br /><br />Here is a link to the Character Sheet for the Warlock.&nbsp; I think if I was making this for a real character I would want to rearrange his stats a little.&nbsp; His HP and Fortitude Def just came out&nbsp; to low for me.&nbsp; <br /><span class="mt-enclosure mt-enclosure-file" style="display: inline;"><a href="http://channel-zero.net/rpg/drowwarlock.pdf">drowwarlock.pdf</a></span><br /><br />Here's a power sheet that I created with the Power Cards app in the last entry. It's not perfect but it's better than writing them out by hand. <br /><span class="mt-enclosure mt-enclosure-file" style="display: inline;"><a href="http://channel-zero.net/rpg/drowwarlockpowers.pdf">drowwarlockpowers.pdf</a></span><br /><br /><br />&nbsp;<br /><br /><br /><br /><br /><br /><br /><div><br /></div><div><br /></div>]]></description>
            <link>http://channel-zero.net/rpg/2008/10/dd-4e-character-creation.html</link>
            <guid>http://channel-zero.net/rpg/2008/10/dd-4e-character-creation.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">D&amp;D</category>
            
            
            <pubDate>Mon, 13 Oct 2008 13:24:16 -0600</pubDate>
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